Episode 114 - Great Dive
Are you one of those players who feels Great Dive is the throw-away trait? Do you wish someone smarter and better looking than you would do an analysis of how you could use this trait in your Blood Red Skies games? So do we! But since we can’t find such a person, you’re stuck with our pathetic team blundering their way through an analysis of the Great Dive trait, the doctrines that it pairs with and the aircraft that use the trait. Good luck, and we hope something that we say in this episode is actually useful in your next game!
Lead Pursuit Podcast will be hanging out at Fall In 3-5 November, so sign up and come harass the team!
“Why does the game hall smell like Aspercreme and broken dreams?” - Casey
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“Who designed this Spit Mk IX model anyway?” - Steve